Making Progress


I made major progress. I am incorporating code from my previous project to this one and developing a set of core features that I want with my game development moving forward. Developing these core game features will help speed up the development process for me. After a while, I will be able to build tools to further increase my work process. 

Sofar, this game is different because I can configuring much of the game features into a level game object. Before the levels were prefab set up with tile maps and prefab brushes. This project allows me to focus on one scene, and reload this scene with different parameters set for the game components. Right now, I am using the traditional Monobehaviour classes, but this type of set up allow me to use Scriptable Objects for configuring my levels variables. 

Another aspect of this project that is different than my other projects is the 3d items. I usually use 2d items, however, I am using a 3d boat and 3d logs as my player and enemy obstacle respectively. I had to understand collisions, triggers, and colliders to get the interaction between my game objects to my expectations.

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