Major Progress


I took a day off on developing for a break on this game, and I am glad I did.

I got the core game manager functionality working pretty well.. This means I can start using what I am building now for the core features in future games. 

Now I am working on designing the levels coin objectives and spawn rates for waves for enemies and coins. 

I should be releasing a short playable version in the next couple of days. 

I also have plans in looking in to publishing these games or demoes with an HTML version. While I was exploring other members of itch.io, I found myself really enjoying the ability to play something right away.  A demo is nice to test the game out before taking the time to download it and install it. 

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