Progress
I am making progress. I decided to do this game from scratch for this jam. It is going to be a 2d vertical scrolling starship shooter. I am trying out some features I'm not entirely familiar with, such as canvas groups and particle systems. I am using the latter for the space background. I had fun playing around with it. There is plenty of documentation online for Unity's particle system. I will definitely include more in future projects.
From my previous research, canvas groups are a good way to manage the screen UI, fade, and transitions. I am going to explore this in this game and hopefully explore it more in the future with the 2d game development framework I am developing for private use. Exploring different approaches in making games is one of the benefits in these game jams. I don't always have time to implement features that Unity has to offer because I am already tied deep into a pattern for earlier design decisions I had made.
I still hope to explore animation in this game. I am planning on using it moving my enemy ships in the scene. But I have to implement my shooter and bounding box for the scene. update over.
Pixel Space
Status | Released |
Author | madlibrarian |
Genre | Shooter |
Tags | 16-bit, 2D, My First Game Jam, Pixel Art, Space, Top-Down, Top down shooter, Unity |
More posts
- Feature Request Log PostmortemSep 07, 2019
- Game LaunchSep 03, 2019
- 18 hours to goSep 03, 2019
- updateSep 01, 2019
- progress updateAug 31, 2019
- more progress... sortaAug 31, 2019
- Game Jam Project AnnouncementAug 29, 2019
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