18 hours to go
Probably the final update before the release and end of the game jam. I made progress. The game logic is coming up along. I just need to work on the player dying and restarting the game or level. Major logic, but I am making progress and I should be finished with that in a couple of hours. After that, I will focus on the enemy ship features, changing each level enemy with a different feature to add variety to the game playing.
As of right, I have enjoyed making this game. I am learning more and more in unity for helping to become a better developer. Since the last update, I looked into hooking to different assets by calling their type in the awake callback method. I see this being the beginning on how ECS is understood moving from regular OOP to ECS design style in C#. I am having troubles stop coroutines. It might be something to do with how I am ending it and starting it again. The source of the problem is that sometime when testing, I'd die, and the spawn will continue or multiply somehow. I think I am stopping it, and starting it up too soon. I don't know. It might be something about my player has died method to restarting the level game logic.
I also don't think I will be able to make music this game, but maybe I will look forward to some future jam to practice game music making.
Pixel Space
Status | Released |
Author | madlibrarian |
Genre | Shooter |
Tags | 16-bit, 2D, My First Game Jam, Pixel Art, Space, Top-Down, Top down shooter, Unity |
More posts
- Feature Request Log PostmortemSep 07, 2019
- Game LaunchSep 03, 2019
- updateSep 01, 2019
- progress updateAug 31, 2019
- more progress... sortaAug 31, 2019
- ProgressAug 30, 2019
- Game Jam Project AnnouncementAug 29, 2019
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